EMERGENCY OPERATIONS
Build a Control Room, start a session, then operate it.
Emergency Operations now focuses entirely on Control Rooms: create or publish an organisation, configure its geography and resources, then run it in single-player or multiplayer.
Career saves
Create a new career or load an existing Story Mode save.
Create dispatcher
Learn the desk before the pressure arrives.
The guided tutorial walks through answering a call, asking questions, creating the CAD, choosing priority, dispatching a resource and acknowledging radio traffic.
Legacy scenarios are now treated as optional training exercises rather than a separate game mode.
Exercises moved into Training
Scenario-style exercises now live under Training and are no longer a separate product area.
Sessions
Resume one of your sessions, join a public session, or enter a session code. Control Room creation and configuration now live on their own page.
Enter the session code supplied by the Session Holder.
Control Rooms
Create and configure reusable emergency-control organisations here. Starting, resuming and joining live sessions is handled from the separate Sessions page.
Control Room
Host a multi-station control room
Players connect directly to the production game server. The dedicated server owns simulation time, hidden incident truth, incidents and resources; v3.0 adds explicit Call Handling → Dispatch workflow tasks, station intercom, control radio and command-room coordination.
CREATE DEDICATED SESSION
JOIN DEDICATED SESSION
Build the control room
Design the stations before hosting. The session holder decides what every desk can see and do, and can change those responsibilities again during the live session.
Build a complete operational world
Create a region, emergency services, priorities, stations, hospitals, resources, incidents and scripted triggers.
Legacy project library
This compatibility page remains for older local creator projects. New shared play is organised through Control Rooms.
Account Profile
Signed-in profiles can synchronise Control Rooms, session saves, preferences and workstation layouts with the platform.
Login sessions are server-managed. You can revoke another browser or device without changing your password.
Farlestone Platform Owner Control
System Owner permissions apply to the game platform itself and are separate from Session Holder / operational Supervisor permissions.
Prototype history
Every prototype milestone from v0.1 to the current build.