EMERGENCY OPERATIONS
Your control-room identity now persists across sessions.
Version 2.1 adds registration, sign-in, persistent profiles, server-verified multiplayer identity and a privileged System Owner control layer while keeping offline play available.
Create dispatcher
Learn the desk before the pressure arrives.
The guided tutorial walks through answering a call, asking questions, creating the CAD, choosing priority, dispatching a resource and acknowledging radio traffic.
Host a multi-station control room
Players connect directly to the Farlestone game server. The dedicated server now owns simulation time, incidents and resources; the Session Holder controls the room but is no longer the simulation host.
CREATE DEDICATED SESSION
JOIN DEDICATED SESSION
Build the control room
Design the stations before hosting. The session holder decides what every desk can see and do, and can change those responsibilities again during the live session.
Build a complete operational world
Create a region, emergency services, priorities, stations, hospitals, resources, incidents and scripted triggers.
Discover player-created operations
v1.7 uses a local/offline Community Library. The data model is designed so a later online service can use the same project format.
Account Profile
Career and sandbox saves remain local for now. Dedicated multiplayer sessions themselves are persisted by the server and survive the Session Holder browser disconnecting.
Emergency Operations Owner Control
System Owner permissions apply to the game platform itself and are separate from Session Holder / operational Supervisor permissions.
Prototype history
Every prototype milestone from v0.1 to the current build.